對自已的路雖不很明確,但不能僅止於現狀!
該做與不該做的,最少有一個指針在控管!
清楚明白自已的弱點所在,
就算只是一步、兩步還是慢慢前進。
「人生的課題,如果你沒有學會處理,
它就會一而再、再而三的讓你練習」
在進行歸納推理時,如果逐個考察了某類事件的所有可能情況,
因而得出一般結論,那麼這結論是可靠的,這種歸納方法叫做枚舉法
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2012年4月3日 星期二
bit stream 和 pcm的分別
Bitstream
Bitstream audio refers to a succession of 1's and 0's transmitted from a player typically to a receiver or A/V preamp. The receiver then decodes this information and amplifies the resulting audio signal to drive your speakers. This information can be transmitted either through SPDIF (optical or digital coax) or HDMI connections depending on the compression method.
Bitstream audio as it comes on disc is usually compressed in 2 ways:
Lossy compression such as:
Dolby Digital
Dolby Digital Plus
DTS
DTS HD High Resolution
Lossless compression such as:
Dolby True HD
DTS HD Master Audio
PCM
PCM or Pulse Code Modulation "is a digital representation of an analog signal where the magnitude of the signal is sampled regularly at uniform intervals, then quantized to a series of symbols in a digital (usually binary) code." (From the PCM WIkipedia article.) There are compressed forms of PCM audio but the PCM soundtracks that you see in BluRay discs are uncompressed.
Linear PCM or LPCM can be included on the disc itself or the player can derive LPCM from other digital tracks and transport this through the player's digital connections.
Is there an audible difference?
Given the right equipment and the right conditions a compressed lossless Dolby True HD soundtrack should sound the same as an uncompressed LPCM soundtrack.
See this comparison between the two on "The Departed." The LPCM soundtrack is on the BluRay disc and the Dolby True HD trak is on the HD DVD disc:
http://hddvd.highdefdigest.com/departed.html
Thus,
Theoretically no difference. It is just the way the data is used.
Bitstream = Player sends audio as it appears on disc and receiver changes the data to something it can output and you can hear.
(player doesn't change it, just outputs it)
PCM = Player changes data and sends a playable source to the receiver(receiver doesn't change it, just outputs it)
Granted not all players and receivers are created equal. In regards to lossless audio(DD TRUEHD or DTS-HD-MA)Some players can just do PCM, but even those can be limited.
Prime example is the Playstation 3 - PCM only for lossless audio but it only supports Dolby TrueHD, no DTS-MA yet. It cannot output either via bitstream.
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